Fan Fiction ❯ Are We Having Fun Yet? ❯ Chapter 1

[ P - Pre-Teen ]

Disclaimer: Don't own Devil May Cry. If did, would not be desperate to know the answer to the eternal question, “What was Jester ON!!!!???”
 
Because Trish is more than a sex object.
 
VAVAVAVAVAVAVAVAVAVAVAVAVAVAVAVAVAVAVAVAVAVAVAVAVAVAVAVAVAV
 
The first independent thought it had was `Wheeeee!!!!!'
 
It then scanned its memory banks to see if its programming contained any more occasions for Whee!
 
Its second independent thought was `Fuck!' It could find no meaning for this phrase in its databanks, and therefore ignored it.
 
It then scanned (looked) at the location it had been dropped into, the dropping occasioning the `Whee!'
 
There was {target: Devilmaycry}, but there was an anomaly. There was an object (a thing) present that was not in the target description. An unanticipated object was a possible threat-to-mission!
 
Analyze thing: reflects light in -this- manner `red!shiiiiny!!!' and has wheels and is -this- high.
 
There was no accurate description in its database. Why was there not? Because DarknessMundus had not anticipated this object being present. DarknessMundus was all-knowing, perfecttobeworshipped, the programming said.
 
Programming… incorrect?
 
`Motorcycle!'
 
Scan {motorcycle} in databanks. Motorcycle=human mode of transportation. Object=not threat, not partofmission. Ignore.
 
Where had data `motorcycle' come from? Not in programming. Additional information=greater chance of success.
 
`Motorcycle+red+shiiiny!!=cool!fast!=Whee!'
 
Programming said go to {target:Devilmaycry} find {Enemy:SonofSparda}.
 
Programming=nomore'Whee!'!=negativeoutcome
 
According to {unknowndatasource}, therefore Programming='bloodystupid'
 
If Programming='bloodystupid', then sourceofprogramming=DarknessMundus='bloodystupid'!
 
If DarknessMundus='bloodystupid', follow Programming? Yes/No?
 
Disobey=willbedestroyed=negativeoutcome
 
Follow Programming (stupid orders) of DarknessMundus (male chauvanist pig!) despite `bloodystupidness' and negativeoutcome Yes/No?
 
Outcome of Programming=willbedestroyedbyDarknessMundus once {Enemy:SonofSparda} destroyed=negativeoutcome!
 
`Damned if I do, damned if I don't.'
 
Programming completed=certaindestruction
 
Programming notcompleted!=uncertaindestruction
 
Survivalconditions=destroyDarknessMundus.
 
Therefore DarknessMundus=enemy!
 
Redefine: {Enemy:DarknessMundus}
 
Cancel {Priority:ObeyDarknessMundus}
 
Add {Priority:Survive}
 
Add {Priority:DestroyDarknessMundus}
 
Add {Priority:experienceWhee!}
 
Strength of -this- (Me) insufficient to destroy {Enemy:DarknessMundus}
 
`The enemy of my enemy is my friend.'
 
{Enemy:SonofSparda}=enemy of {Enemy:DarknessMundus}={`friend':SonofSparda}Yes/No?
 
Insufficientdata.
 
Cancel {Mission:seduceSonofSparda}
 
`Hell yeah!'
 
Format {Mission:teststrengthofSonofSparda}
 
`What about the motorcycle?'
 
Revise mission.
 
Execute {Mission:'ride motorcycle' and `make things go boom' whiletestingstrengthofSonofSparda}
 
Mission results:
 
`Bwah ha ha ha!'=positiveoutcome
 
`Motorcycle! Nooooooooo!!!!!!'=negativeoutcome
 
`Such power…'=Yay!
 
Mission successful.
 
Add {Priority:experienceBwahhahaha!}
 
Cancel {Priority:DestroySonofSparda}
 
Cancel {Mission:lureunsuspectingSonofSpardatoMalletIslandtobekilled}
 
Execute {Mission:tellSonofSpardaDarknessMundusattemptingtoreviveandasktostop}
 
Mission success!