Yu-Gi-Oh! Fan Fiction ❯ 2002 slamball playoffs,yu-gi-oh style ❯ the rivalry ( Chapter 1 )

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A/N:This is a yu-gi-oh style fic from a show called slamball.This is 2001-02
slamball playoffs,with seto kaiba,jon gruden,joey wheeler,tea gardner,serenity wheeler,
mokuba kaiba,yugi moto,tristan taylor,mailk ishtar,odeion ishtar,duke devlen,mai valetine,
espa roba,rex raptor,mako tsunami,noah kaiba,yami yugi,yami bakura,yami mailk.

Chapter 1:the rivalry

The lakers head down to sacramento for the 2002 western conference finals
between the kings which they have the home-court avanage and also top seed in
the western conference.

lakers roster:
center-seto kaiba
power forward-jon gruden
power forward-yami mailk
shooting guard-joey wheeler
shooting guard-duke devlen
small forward-mokuba kaiba
small forward-yugi moto
small forward-rex rapter
point guard-tea gardner
point guard-serenity wheeler
point guard-mai valetine
head coach-solomon moto

kings roster:
center-odeion ishtar
power forward-tristan taylor
power forward-yami yugi
shooting guard-mailk ishtar
shooting guard-bakura
shooting guard-yami bakura
small forward-espa roba
small forward-wevil underwood
point guard-noah kaiba
point guard-mako tsunami
head coach-arther hawkins

The arco arena was set.The court was set with the playoff paint on it
and the other side was the red,white,and blue ribbon paint which will remember september 11th
On the kings and lakers jersey,they have the american flag-red,white,and blue ribbon patch.

Here's the rules for the game:
1.Court and equipment
The game slamball is to be played on a court that 94' long by 55'wide.
Each end of the court has four identical trampolines built into it.The
trampolines are rectangular in shap with the string bed measuring 7' by 14.
A plexi-glass wall that measures 8' surrounds the court.Playable game space will
measure 10'.The rims are 10' high.

2.Gear and equipment
Players are to wear prptective gear at all times.The gear consists of
padded helmets,elbow pads,kneepads and various custom padded undergarment.

3.Team composition
There are ten players per team.Five players from each team are allowed
to be on the court at one time.

4.Bounce off
Each half will begin with a bounce off,which is an inverse tip-off.Ball
must reach it's apex uninterrupted.During the ball's descent players may check
each other.All five players from each team must be a center at center court.
Once ball is higher than the two jumpers all players are allowed to make
contact.

5.Substitution
Slamball utillizes hockey-like system of substitutions that occur during paly
without a stoppage of the clock.The exiting player must be within 5' of his
own team box before a new player can enter live play.

6.Slamzone regulations
The slamzone is the area that houses the four trampolines and the island.
Defender cannot follow offensive player into the slamzone.
When offensive player is airborne from floor entering the slam zone,no
contact by defender may be made.(As soon as the offensive players back
foot leaves the floor entering the trampolinr=e any contact by the defender will
result in a face off.)Any close call will go to the offensive player.
Even if defender is holding position,he cannot draw a charge once offensive
player is airborne.
Offense cannot enter Slamzone after loose ball.They can retrieve ball only
if they are already in slamzone.(Penalty resulting in change of possession.)
Defenders challenging on a dunk attempt must make a play on the ball;
they cannot attack body.Illegal contact includes sideswiping at body.
(Personal foul,possible flagrant-resulting in a face off.)
Defensive players in the bottom tramp are not limited to the 2-bounce rule.
If desired they may maintain a continuous bounce.
Defenders in the bottom trampoline must jump straight up and down.
Defenders may not drift outside the framework of the bottom trampoline.
(Personal foul resulting in a face off.)
If a defender in the bottom trampoline is maintaining a bounce outside the
red square and an offensive player enters the trampoline making contact,a
foul will be charged against the defender.(Personal foul resulting in a face
off.)
Popcorn:Defender may not disturb the natural flow of an offensive player's
bounce in or out of the trampoline.(Personal foul resulting in a face off.)
There is absolutely no contact on the trampoline bed.
Offensive player cannot attack the bottom trampoline directly with ball;
Players may only attack the bottom trampoline with the ball when receiving.
(Penalty resulting in change of possession.)
Two players from the same team may not be on any trampoline bed at the
same time.(Penalty resulting in change of possession.)
A player is allowed only one bounce in and out of a trampoline.A second
bounce is awarded only if the player is making a play on the ball or on the
rim.Examples of a play on the ball are the follwing(duck attempts,lay-up
attempts,jump shot,and passing)(Penalty resulting in change of possession.)
When a player is exiting a trampoline the opposing player MUST allow the
player to land.Contact is not allowed when players are exiting the
trampoline.
Defenders may goal tend shot taken from the trampoline.Shots taken from
the floor may not be goal tended.If a ball is goal tended from the floor the
basket will count.A defender may block a shot from the floor if they reach
the ball before it reaches it's apex.
Player may use rim to stabilize himself,he or she may not use rim to gain
positional advantage.
There will be no call made for offensive goal tending.
There is a fifteen second shot clock.The clock will be reset:on all shot
attempts that hit the rim,all dunk attempts,and blocked shots.

7.Island
The area between the trampolines where a player can momentarily estabilsh
position to move the ball in a offensive set,or to stop short in the
Slamzone to move in a different direction.
There is no contact on the island;if a defender makes contact with an
offensive player on the island the result will be a face off.Defenders may
not draw a charge or make contac of any kind with the offensive player
from the island area.
Two players from the same team may not be on the island at the same time.
Player may bounce to a perimeter trampoline and reset himself on the island
(not with the ball).(Penalty results in change of possession.)
Player can only stay on the island for three seconds.(Penalty results in
change of possession.)
A defender on the island may make incidental contact with an offensive
player while going for a loosw ball.
Offensive players may not attack the bottom trampolinr from the island
(with or without the ball).

8.Traveling
No more than two steps after stoppage of dribble.(Penalty results in change
of possession.)
A player's bounce into the trampoline does not count as step.
An offensive player with the ball cannot be called for traveling when the
defender's contact causes an extra step.
After contact,the offensive player's dribble becomes live.
Offensive player may palm the ball while in the act of dribbling.

9.Open court
When making contact with an offensive player,the defender may only make
contact from the waist up.
On a body check,players maynot extend their arms above shoulder height
(Personal foul resulting in face off)
There is no tripping of a player at any time.
A player may not grab or hold another player.
Defender may only make contact with offensive player after the ball has
beenm put on thr ground.Only incidental contact is allowed before the
dribble.Contact directly with the ball,and the ball only,is not a foul.
(Personal foul.)
Defender may make contact with player after stoppage of dribble.
Hand checking is allowed,after the dribble starts but excessive hand
checking is considered a holding violation.
Held balls always go to the defense.
Kicking the ball is legal,on offense and defense.
If a defender traps an offensive player against the glass it is considered a
held ball.There will be a three second count.(Possession will be givin to the
defense.)
There can be no extension of the hands in a showing motion,or drawing
inward of players in a pulling motion.(Personal foul,can result in a face off)
There will be no call for charging.
No contact may be made with player that is running on the plexi-glass wall.
Out of bounds:After the ball goes out of bounds,possession will go to the
team that has the possession arrow in there favor.
After score:Teams must inbound the ball from baseline,the baseline is
considered to be the wood floor below the bottom trampolines.There will be
a five second count to inbound the ball.When receiving an inbounds pass
the player must have two feet planted on the wood abovs the baseline.
Defenders may enter the SlamZone to pick off the inbounds pass.
When a ball is put in place at half court,the player may pass or dribble the
ball.The clock starts on the dribble or receipt of the pass.

10.Face off
Occurs after a personal foul,with the offensive player attacking the basket,
and the perpetrator of the foul defending the attack.
Offensive player must claim a trampoline of which to attack the basket.
Defender must approach the bottom trampoline from a trampoline opposite
that claimed by the offensive player.If the offensive player elect to use the
middle trampoline,the defender may choose which side to defend from.
Once pivot foot has moved,offensive player must attack basket.If pivot foot
has moved and momentum has stopped,face off will be waived off and
offense will retain possession of the ball at half court.
If defender is called for a violation on face off,another personal foul will be
assessed and an automatic 3 point will be awarded to the offense.Offense
will retain possession of the ball.
The offense gets the ball back at half court after a face off.
In the event of overtime the teams will settle the game via face offs.Each
team will have the opportunity to have thier staring stopper face the three
other starting players from the other team.Any points scored will be added
to the team's final points.A discrepancy in the final score will decide the
winner.

11.Disqualification
A player is disqualified from play after 3 personal fouls or 2 teahnical fouls.

12.Technical fouls
Technical fouls are assessed to players for unsportsman like conduct or
defensive infraction where the team doesn't have the ball.Player is
assessed a technical foul and one more will eliminate him from play.
If there is excessive pushing,player will be charged with a technical foul.
Player will also be charged with personal foul counting towards
disqualification.
If punches are thrown,both players are ejected from the game.

13.Points
Slam-dunks count as three points;all other shots count as two points.

14.2 minute warning
At the two minute mark in the fourth quarter,all shots outside the
trampolines and above the baseline are worth 3 points.

End of the rules.

Inside the kings tunnel,tristan gathers the entire kings to tell them something.Noah was wearing a black headband
under his green hair.All right guys,we made it this far and we're not going to lose,all right
get your hands together,1,2,3,kings,they all said as they head to the court for pratince.
Inside the second tunnel,seto gathers the players to tell.All right,this is it we're going
to win the series and head back to the finals.All right,get your hands together.1,2,3,lakers,They said as they also head to
the court to pratince.The kings and lakers also have on thier jerseys were the kings-lakers rivalry 60th annaversary.
After pratice,the 2 teams get in line for the nation antheim.After the nation antheim,they players went into
the benches for the begining of the game.

The staring lineup

L.A. lakers Sacramento kings
C-seto kaiba C-odeion ishtar
PF-jon gruden PF-tristan talyor
SG-joey wheeler SG-mailk ishtar
SF-yugi moto SF-espa roba
PG-tea gardner PG-noah kaiba

As the players enter the court,the players shake hands for good luck.Odeion and seto
was staning at the kings mark in the middle.The refere was in the middle to throw the ball in the air
for somebody to have it.As the referre throw the ball in the air,the centers jump up for it.
The lakers will have the ball.

To be continue...