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"A BOOMER LIFE" Reviews/Comments [ 4 ]
 Reviewed By: TJG  On: October 08, 2006 14:02 CDT
Comment/Review:
(1) I noticed a spelling mistake in Chapter 1. When the computer said,"Experimental cover operations model", the "cover" should be "covert". (2) It might make more sense, for leaving that world, to focus on keeping technology out of Genom's hands and keeping it for herself. In particular, the laser satellite controls and Adama. Adama might actually be the best hope for getting home with the super-AI abilities and feeding in every theoretical physics knowledge, science and science-fiction concepts. Neither Genom or Sylia is likely to have any serious knowledge of dimensional sciences as their focuses are more into robotic-related technology. (3) For the power armor design and missions, it might be best to stick to secret covert purposes so that no one is really aware of its existance or its full capabilites. Super thief, super assassin and special operations capabilities with stealth, evasion, and quick kill capabilites (including powerful sniper functions) might be best. This could include fast salvaging abilities to neutralize active components (like tracers and fusion equipment), gut enemy boomers of their best parts like a fast chop-shop and dump the rest where nobody can find them.
 Reviewed By: TJG  On: September 24, 2006 02:42 CDT
Comment/Review:
Some other ideas: How about a way to remove the Over-Mind Control system from all boomers and related and install security against such things like "honey pots", firewalls, denial of service attacks, and various adaptive coutnermeasers including the cyberpunk idea of "black ICE". I made a mistake earlier: The name was "Adama", not "Adam" and his maker is Haynes and the guy to kill is Yuri. A niche market for the character to go into might be get obsolete Boomers for nearly free (and scavenge from after battles and junk yards), destroy and covert to raw material any unusable or dangerous components and recycle and re-furbish the rest, and to improve/modify boomers and cyborgs that get into her care (such as making cyborgs more human and mentally stable). This could cause the story to be more like "Ghost in the Shell" as patches and improved versions filter out. For herself, her own security and powered armor might emphasize stealth/assasination/espionage/technocountermeasures. Instead of the shiny, her's might be more pixelated neutral greys not including any active cloaking effects. She could have several different types with modular components to prevent others from knowing exactly what to expect and have various tools. One idea would be to have some based on a more technological versions of some Darkstalker game characters like suits based on "Q-Bee" (flight with a large insect like rear to hold extra power and equipment, two extra arms with weapons or tools, and sensors on top of the head), B.B. Hood/Bulleta (Cloak provides extra protection, "jump-jet" capable, basket that can hold various weapons or tools not concealed on body, boomer dogs with weapons and sensors, boomer butterflies with surveillance and stealth capability, boomer rat/groundhog for stealthy spy work), Hien-ko/Rei-Rei (Heavy stealth and limited flying abilities, lots of concealed weapons especially in the large arm sleeves including cutters and energy shields), Morrigan (Heavy on nano-technology along with ECM and illusions, variant of Fusion material technology to change the armor into certain forms and countering Fusion attempts against it, suit can change appearance of its outer form and produce configurations for flight and weapons), etc. The idea is that these suits are not intended to be used as part of the Knight Saber teams but rather to work in the background and occasionally offer help (so Genom has no information on her or even associate her with the Knight Sabers beyond an acquaintence as the technology would clearly be going in a different direction).
 Reviewed By: TJG  On: September 23, 2006 02:35 CDT
Comment/Review:
As a further thought, if skill chips allow bonuses to stack then going for super scientist skill might be ideal, being able to McGuyver junk into reality warping spaceships. If not, then maybe a good spread of technical, science, salesmanship, medical and detective related skill sets without personality quirks may be ideal (sort of a super Batman skill set). For money, perhaps by becoming a skilled self-employed technician/repair/tinkerer is possible. Maybe also salvaging from junk piles, criminals, and other sources to make new things for sale is a possibility. Attention to making tools that can build better tools to build even better tools may be worthwhile to make a microfactory and nanofactory to make high-tech devices and help in recycling garbage into useful materials. Repair services could also include maintaining and repairing other boomers and cyborgs so they do not go nuts. She might also get money and materials by going out on "bandit hunting" expeditions looking for gangs that are looking for victims.
 Reviewed By: TJG  On: September 22, 2006 01:29 CDT
Comment/Review:
Looks interesting. One of the top things to get would be to make custom skill chips for the chip ware interface to min-max skills, especially if the bonus can be stacked to superhuman levels. On a more mission level, it would probably be best to arrange for that laser satellite boomer and the creator of Adam to have their identities concealed and make their disappearance be concealed with believable signs of death or destruction.

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