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Title: The "Training" Room [ Anime/Manga :: FanFiction Linked Art ] By: Kaden Fukuyama
Uploaded On: Oct 9 10:02:41 2003
Description: This piece took me several days. The full version was too large so that one can be found on my deviant art gallery. http://kadenfukuyama.deviantart.com Made in PS7.
Image Properties: 1019x821 103.78 kb
View (6) Visitor Reviews

"The "Training" Room" Reviews/Comments [ 6 ]
Title: A.R.G. Review 
Reviewed By: Lady Macbeth [MediaMiner Member]  On: October 13, 2003 22:19
Rating(s):
Originality/Creativity: 10 of 10
Drawing Skill: 10 of 10
Use of Medium: 9 of 10
Overall Rating: 10 of 10
Comment/Review:
This is REALLY neat - I really like how the background and the grass work into this picture. Your realism shading is really developing. I think on this particular one some of the shadows got a bit TOO dark - at least that's the impression based on the surroundings. They're all in place, some just seem a bit too intense for the kind of lighting in the room. Aside from that, it's top-notch! LOL And her hair is wild - I'm not sure if it's actually "off" in any way or just really cool. LOL
Title: ARG ye Lass!!! 
Reviewed By: P_Matrix [MediaMiner Member]  On: October 11, 2003 22:10
Rating(s):
Originality/Creativity: 8 of 10
Drawing Skill: 6 of 10
Use of Medium: 7 of 10
Overall Rating: 8 of 10
Comment/Review:
Is this an underwater scene? I've seen you do better work then this. The skin tone and shading was way over done in my opinion. You seem to concentrate too much on the pshyique of the body instead of the emotion that you should be showing.
Title: ARG, Dead Men Tell No Tales Matey 
Reviewed By: AmbientBlue [MediaMiner Member]  On: October 10, 2003 13:45
Rating(s):
Overall Rating: 10 of 10
Comment/Review:
Like I said at DA, I think the graph in the backround serves its purpose quite well, because it conveys to the viewer that the reality they're in at that moment is not ACTUALLY reality. So that is an A+ for illustration properties! I must agree that the shading is a little inconsistant, but the anatomy is pretty damn good. Only one thing confused me (and it's just a minor thing, no biggie)...if Kaden's hair is blowing in the wind, why isn't Nick's? Still a great 'illustration.' (Yep, drawings and illustrations are totally different. You follow the illustration rules to a T!)
Title: A.R.G. Me! 
Reviewed By: Fanilia [MediaMiner Member]  On: October 10, 2003 08:36
Comment/Review:
Overall it's a good picture. It does convey the message to me that training has stopped and something else is about to take place. I don't really get the background are they in some sort of enclosure that has grass and walls? The effect is almost 3d to the 2d of the characters. I'm not the best on shading and the other reviews have some excellent suggestions there. I think the heads are just a little large for the figures bodies. I've seen this a lot lately in your work so I'm wondering if its done for effect, in which case dissreguard this. My only other concern is the amount of hair on the bottom side of kaden's head it seems too thick. It does look like you spent a lot of time on this and it shows in a lot of the detail. Fanilia
Title: ARG 
Reviewed By: Teeny [MediaMiner Member]  On: October 09, 2003 15:52
Comment/Review:
For some reason, this reminds me of the bit in Reloaded when Neo takes out the bullet from Trinity, probably because Kaden looks like she's going to help him the same way Neo was with Trinity. I love the poses for both of them. The anatomy is very impressive. They also look very balanced - especially Kaden and I find that's a hard thing to do, especially in that pose. The fur on Wolfspirit's hand is adorable, lol. The shading is a bit off though, especially on his trousers. The lineart shows us some folds which go horizontal but the shading shows the folds going vertical. It's very confusing. With shading, follow the lineart. Go with the flow. If you're ever stuck when it comes to shading stuff like that, get some clothes, crease them up and use them as a reference. The shading on the flesh looks too concetrated. What I mean is, it doesn't really blend in. The smudge or blur tool can blend shadows and highlights in, making it more realistic. Also, I would smudge her hair to make it follow the lineart. The background effect really goes. Don't know if it's some sort of aura but I really like it. :)
Title: ARGeeeeeeeee 
Reviewed By: Miss Elaineous83 [MediaMiner Member]  On: October 09, 2003 13:33
Rating(s):
Originality/Creativity: 10 of 10
Drawing Skill: 10 of 10
Use of Medium: 8 of 10
Overall Rating: 10 of 10
Comment/Review:
Your drawing skills and work at proportion and the human body is excellent. The background is excellent. And the grass is good too, hooray for the grass brush in PS7! But you really need to work on your shading. The shading on the woman's arm is great, but everywhere else it seems like you almost have haphazard lights and darks. For example, the man's leg that the woman is stradling, I can see you put a shadow there, but the shadow is way too dark, it looks like his pants have been burnt. On man's other leg you have lines suggesting folds that gone one way and shades that suggest the folds go a completely different way. Perhaps you should practice drawing still life. Shine a lamp on a pile of objects in a dark room. Include fabrics with lots of folds. And draw all the lights and shadows as you see them. When you're shading online, try using larger areas of shade/shadows and maybe less blurring. Hehe, I like the gravity-defying hair. Overall, the picture is great.

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